Unit perks come from one of the following sources:
- Experience -- this perk can be chosen when a unit levels up. For instance, Cover Specialist is often available at level 2.
- Building -- a limited number of this perk are unlocked through a particular building. Units built in a city with this building DO NOT automatically start with the perk in Warlock 2. Qualified units may purchase this perk from anywhere on the map for a gold cost. If the original building that granted the perk is destroyed, units with that perk get to keep it. Some building perks only affects particular classes. For example, the Smithy gives the Fine Armor perk to Melee, Missile, and Creature units. Many building perks are unlocked through building on special resource map tiles. Some building perks require a building that can only be built by a certain race. For example, Ghost Armor requires an Undead building on the Pumpkin resource.
- Spell -- certain perks can be acquired through unit enchantments. These require a mana cost to sustain every turn.
- Innate -- a particular unit starts with this perk. For example, Rogues start with Poison.
TODO: Keep Filling in tables, get in missing icons.
Experience perks[]
For each level there are a number of new perks that is always offered. They are marked with priority 0 in the tables below. If a level offers fewer than 3 new perks, older perks are offered until you have 3 to choose from. The older perks are offered according to the priority shown in the tables. Perks with priority 1 is offered before perks with priority 2, etc. If you have a perk it will not be offered, instead the next perk is offered.
Example: A Warriors unit is about to level up to level 5. Previously, it has gained Furious Charge at level 2, Turtle at level 3, and Forced March at level 4. According to the table below the unit will be offered the following three perks: First Aid (new perk), Endurance (priority 1), and City Fighter (priority 3). Notice that Furious Charge is not offered even if it has a higher priority than City Fighter because the unit already has that perk.
Some units differ from the norm. They have one or more special perks instead of some of the ordinary ones. Each of these perks completely replaces the ordinary ones they substitute. A special perk will be offered at exactly the same time as the ordinary perk it replaces is offered. Special perks are shown in the special perks table. For each special perk, its effects, which perk it replaces, and for which units it applies to, is also listed.
Example: The Zone of Control of the Taishar Knights and Taishar Firsts units replaces the Turtle perk. These units will never be offered the Turtle perk. Instead, each time the Turtle perk would be offered to any other fighter unit, the Taishar Knights and Taishar Firsts units would be offered the Zone of Control perk. Zone of Control will be offered as a new perk at level 3. It might also be offered at level 7 (priority 1), 8 (priority 2), 9 (priority 6), and 10 (priority 7) if not picked at level 3.
Fighter[]
Special Perks[]
Name | Effect | Replaces | Units | ||
---|---|---|---|---|---|
Zone of Control | Movement Points: -2. Effect is applied to all neighboring enemy units. | Turtle | Taishar Knights, Taishar Firsts |
Creature[]
Special Perks[]
Name | Effect | Replaces | Units | ||
---|---|---|---|---|---|
Avoidance | Resistance: +15 , +15 | Pathfinders | Spirit of Light | ||
Meteor | Adds action Meteor. (Damage: 20 . Area of effect: target plus the surrounding hexes. Range: 3. Cooldown: 4) | Avoidance | Spirit of Light |
Note: This means that the Spirit of Light unit is offered Avoidance, Recon Specialist, and Sharp Tooth as new perks at level 2, and Cover Specialist and Meteor as new perks at level 4.
Ranged[]
Special Perks[]
Pic | Name | Effect | Replaces | Units | |
---|---|---|---|---|---|
Heavy Arrow | Adds action Heavy Arrow. (Damage: 10 / 13.8 . Range: 3. Cooldown: 3) | Recon Specialist | Iril Bows, Iril Bowmasters |
Caster[]
Special Perks[]
Pic | Name | Effect | Replaces | Units | |
---|---|---|---|---|---|
Fireball | Adds action Fireball. (Damage: 25.5 / 36 . Range: 3. Cooldown: 4) | Finishers | Mages, Magisters | ||
Curse of Angil | Adds Curse of Angil. (Damage: 17.6 / 23.1 . Bane: Curse of Angil. Range: 2. Cooldn: 4) | School of Necromancy | Warlocks of Angil, Sorcerers of Angil | ||
Flow of Life | Adds Flow of Life. (Heals: 33 . AoE: target plus the surrounding hexes. Rng: 4. Cooldn: 4) | School of Necromancy | Spirit of Life |
Note: Even if the Spirit of Life unit is a Healer, it levels up as a Caster.
Healer[]
Construct[]
Special Perks[]
Pic | Name | Effect | Replaces | Units | |
---|---|---|---|---|---|
Recon Specialist | Sight Range: +1 | Cover Specialist | Sky Carveil, Sky Gilion | ||
Teleport Self | Adds action Teleport Self. (Self Teleport. Range: 5. Cooldown: 3.) | Highlander | Sky Carveil, Sky Gilion |
Ship[]
Lords[]
See page: Lord Perks.
Building Perks[]
Name | Effect | Required Building (Resource) | Uses | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tried by Labyrinth | Damage: +30% | Minotaur Labyrinth (Minotaur Caves) | 5 | 100 | |||||||
Water of the Snake | Unit Power +20% | Serpentarium (Koatl Village) |
5 |
100 | |||||||
Fine Armor | Resistance: +20 Resistance: +10 |
Smithy | 5 | 30 | |||||||
Masterwork Armor | Resistance: +25 Resistance: +25 |
Foundry (Iron) | 5 | 50 | |||||||
Silver Weaponry | Damage: +20% Damage: +20% |
Silverwork Armory (Human + Silver) | 5 | 50 | |||||||
Drilled | Unit Power +10% | Barracks | 5 | 50 | |||||||
Dwarven Steel | Unit Power +20% | Dwarven Forge (Dwarven Settlement) Manufactory (Svarts) |
5 | 100 | |||||||
Enchanted Weapons | Damage: +25% | Enchanter's Workshop (Magic Node) | 5 | 100 | |||||||
Protection Amulets | Resistance: +35 Resistance: +35 |
Jewelry Shop (Gems) | 5 | 100 | |||||||
Nevril Armor | Resistance: +40 Resistance: +50 |
Nevril Smelter (Nevril) | 4 | 175 | |||||||
Adamantium Armor | Resistance: +45 Resistance: +45 Resistance: +20 |
Adamantium Smelter (Adamantium) | 3 | 250 | |||||||
Protection Potions | Resistance: +20 Resistance: +40 |
Magic Bazaar | 5 | 75 | |||||||
University Education | Unit Power +10% | University | 5 | 100 | |||||||
Ghost Armor | Resistance: +25 Resistance: +25 Resistance: +25 |
Field of Ghosts (Undead + Pumpkin Field) | 5 | 50 | |||||||
Masters of War | Experience: +1 | War University (Halberdhall) | 5 | 60 | |||||||
Hill O' Win | Regeneration: +3 | Shrine of the Rotten Pumpkin (Monster + Pumpkin Field) | 5 | 75 | |||||||
Magical Transformer | Unit Power +20% | Converter (Undead + Magic Fields) | 4 | 150 | |||||||
Silver Brewery | Resistance: +35 Resistance: +35 |
Silverwork Brewery (Monster + Silver) | 5 | 50 | |||||||
Lightweight Armor | Movement Points: +1 | Design Department (Elves + Nevril) | 3 | 200 | |||||||
Amber Amulet | Resistance: +45 | Amber Mill (Elves + Amber ) | 4 | 150 | |||||||
Healing Pills | Healing Power: +20% | Herb Laboratory (Planestriders + Magic Herbs ) | 5 | 75 | |||||||
Mageweave Armor | Resistance: +15 | Magic Smithy (Planestriders ) | 5 | 50 | |||||||
Magnificent Silk Robe | Resistance: +20 Resistance: +15 Resistance: +30 |
Silk workshop (Spider Hatch ) | 5 | 75 | |||||||
Master's Traditions | Unit Power +20% | Hall of Masters (Planestriders ) | 4 | 175 | |||||||
Medical Education | Healing Power: +20% | Medical College (Planestriders + Magic Node ) | 5 | 75 | |||||||
Modern Technology | Movement Points: +1 | Onodrome (Planestriders + Donkeys ) | 5 | 50 | |||||||
Obsidian Amulet | Healing this unit: +50% | Charms Shop (Obsidian ) | 4 | 175 | |||||||
Pyrotechnics | Damage: +50% | Pyrotechnics Laboratory (Svarts + Sulfur) | 4 | 175 | |||||||
Sea Amulets | Damage: +30% | Sea Amulets Factory (Elves + Oyster Shelf) | 5 | 125 | |||||||
Unknown Emission | Unit Power +50% | Uranit Factory (Uranitum) | 3 | 250 | |||||||
The Power of Herbs | Regeneration: +2 | Herb Store (Magic Herbs) | 5 | 75 |
Spell Perks[]
New page under construction: Blessings & Banes
Name | Effect | Spell name | Casting cost | Upkeep | Duration | |
---|---|---|---|---|---|---|
Basic Melee Resistance | Resist: +25 | Melee Resistance | 20 | 1 | - | |
Basic Arrow Resistance | Resist: +25 | Range Resistance | 20 | 1 | - | |
Basic Elemental Resistance | Resist: +25 | Elemental Resistance | 50 | 1 | - | |
Magic Shield | Immune to banes | Magic Shield |
10 Dauros rep |
3 | - | |
Frost Weapon | Damage: +20% | Frost Weapon Enchant | 20 | 1 | - | |
Fire Weapon | Damage: +50% | Fire Weapon Enchant | 30 | 3 | - | |
Life Weapon | Damage: +50% | Life Weapon Enchant | 68 | 3 | - | |
Vampiric Weapon |
Vampirism: 30% |
Vampire Weapon Enchant | 140 | 5 | - | |
Plague Weapon | Damage: +50% | Plague Weapon Enchant |
50 Grum-Gog rep |
2 | - | |
Wind Walking | Passability: Dense, Poor, Hilly, Dense and Hilly | Wind Walking | 40 | 2 | - | |
Water Walking | Unit can walk on water | Water Walking | 50 | 2 | - | |
Levitation | Unit can fly | Levitation | 150 | 10 | - | |
Far Seeing | +1 Sight Range | Eagle Eye | 45 | 1 | - | |
True Sight | Can see Invisible units | True Sight | 75 | 3 | - | |
Dauros Total Protection |
Stunned Shielded |
Total Protection |
25 Dauros rep |
- | 2 turns |
Innate perks[]
Damage[]
Icon | Name | Effect (Damage) | Found in |
---|---|---|---|
Poison | +50% | Rogues, Ratman Robbers, Ratman Pirates, Paladins of Life | |
Strong Poison | +100% | Cutthroats | |
Life's Wrath | +50% | Healers, Gold Dragon | |
Spirit Claws Spirit Flame |
+50% | Noble Werewolves, Court Werewolves, Shadow of Vendral | |
Fire Arrow | +25% | Archers of Helia | |
Magic Arrows | +100% | Elven Sharpshooters | |
Paladin | +50% | Paladins of Dauros, Paladins of Life | |
Demolisher | +100% to cities and forts | Trolls, Catapult, Dwarves, Flying Galleus |
Resistance[]
Icon | Name | Effect (Resistance) | Found in |
---|---|---|---|
Basic Armor | Warriors, Blademasters, Skeleton Veterans | ||
Advanced Armor | Veterans, Halberdiers, Archers of Helia, Krolm's Housecarls, Dwarves, Champions of Grum-Gog | ||
Excellent Armor | Paladins of Dauros, Paladins of Death, Royal Guardsmen | ||
Life's Blessing | +25 | Clerics, Healers | |
Thick Hide | +25 | All Goblins, Trolls, All Bears, Bearman | |
Wind Shield | +50% | Magisters, Ordained Shamans | |
Skeleton | +75 | All Skeletons, Ancient Liches | |
Mountain Blood | +20 , +10 | Dwarves, Dwarven Overcomers | |
Strong Scales | +30 , +15 | Leviathan, Sea Serpent | |
Dragon Scales | Red Dragon, Shadow of Vendral | ||
Golden Scales | Gold Dragon |
Terrain[]
Icon | Name | Effect | Found in |
---|---|---|---|
Forester |
Defense bonus in Forests Bonus when attacking targets in a Forest Passability: Dense |
Hunters, Elven Archers, Archers of Helia | |
Highlander |
Defense bonus in Hills Bonus when attacking targets in Hills Passability: Hilly |
Dwarves, Ogre |
Combination[]
Icon | Name | Effect | Found in |
---|---|---|---|
Dead | All Skeletons, Ancient Liches, Zombies, Vampires, Elder Vampires, Ghosts, Flying Galleus | ||
Bodiless | Ghosts | ||
Beast |
Defense bonus in Forests Bonus when attacking targets in a Forest Passability: Dense |
All
Wolves (including Ghost Wolves), AllWerewolves, All Bears, All Rats | |
Demonic Education |
Passability: Dense, Hilly, Poor, Dense and Hilly |
Imp Advisor (DLC) |
Banes[]
Icon | Name | Effect | Found in |
---|---|---|---|
Zombie Aura |
Unit Power: -39% Effect is applied to all neighbouring enemy units |
Zombies | |
Plague | Applies the curse: Rat's Plague | Rats, Strong Rats | |
Wolf Howl | Unit Power: -19% | Old Wolves, Ghost Wolves |
Special[]
Icon | Name | Effect | Found in |
---|---|---|---|
Scout | Sight range +1 | Green Bats, Hunters, Archers of Helia, Paladins of Life | |
Donkey Cavalry | Never retreats | Stubborn Knights | |
Guard of Halberdhall | Hates: Donkey Cavalry (+50% damage) | Halberdiers | |
Regeneration | Regeneration: +8 | All | |
Frenzy | Does not lose movement points after attacks that finish a unit | Minotaurs, Black Minotaurs | |
Enrage | Bonus to attack on weakened units | Blademasters, Krolm's Housecarls | |
Vampirism | Vampirism: 40% | Blackshadows |
Divine[]
Icon | Name | Effect | Found in |
---|---|---|---|
Avatar |
Resistance: +75 to All Regeneration:+50 Sight range +2 Can see invisible units Immune to Banes Can walk on water |
All Avatars | |
The Gift of Strength |
Immune to Banes |
Blademasters, Krolm's Housecarls | |
The Gift of Sun | Immune: | Archers of Helia, Wolves of Helia | |
The Gift of Order |
Cannot dispel any blessing/curse |
Paladins of Dauros, Paladins of Death | |
The Gift of Plague | Champions of Grum-Gog | ||
The Gift of Death | Ancient Liches, Sisters of Krypta | ||
The Gift of Life |
Healing this unit: +100% |
Paladins of Life, Priestesses of Agrela | |
The Gift of Chaos | Resistance: +50 , +50 | Beastmasters, Druids | |
The Gift of Luna |
Can see invisible units |
Assassins, Adepts of Lunord |