Warlock: Master of the Arcane Wiki
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Unit perks come from one of the following sources:

  • Experience -- this perk can be chosen when a unit levels up. For instance, Cover Specialist is often available at level 2.
  • Building -- this perk is unlocked through a particular building. Units built in a city with this building start with the perk. Other qualified units may purchase this perk from anywhere on the map for a gold cost. Note that some building perks only affects particular classes. For example, the Smithy gives the Fine Armor perk to Melee, Missile, and Creature units. Many building perks are unlocked through building on special resource map tiles. Note: Some building perks require a building that can only be built by a certain race. For ex, Ghost Armor requires an Undead building on the Pumpkin resource.
  • Spell -- certain perks can be acquired through unit enchantments. These require a mana cost to sustain every turn.
  • Innate -- a particular unit starts with this perk. For example, Rogues start with Poison.

TODO: Keep Filling in tables, get in missing icons.


Experience perks

For each level there are a number of new perks that is always offered. They are marked with priority 0 in the tables below. If a level offers fewer than 3 new perks, older perks are offered until you have 3 to choose from. The older perks are offered according to the priority shown in the tables. Perks with priority 1 is offered before perks with priority 2, etc. If you have a perk it will not be offered, instead the next perk is offered.

Example: A Warriors unit is about to level up to level 5. Previously, it has gained Furious Charge at level 2, Turtle at level 3, and Forced March at level 4. According to the table below the unit will be offered the following three perks: First Aid (new perk), Endurance (priority 1), and City Fighter (priority 3). Notice that Furious Charge is not offered even if it has a higher priority than City Fighter because the unit already has that perk.

Some units differ from the norm. They have one or more special perks instead of some of the ordinary ones. Each of these perks completely replaces the ordinary ones they substitute. A special perk will be offered at exactly the same time as the ordinary perk it replaces is offered. Special perks are shown in the special perks table. For each special perk, its effects, which perk it replaces, and for which units it applies to, is also listed.

Example: The Zone of Control of the Taishar Knights and Taishar Firsts units replaces the Turtle perk. These units will never be offered the Turtle perk. Instead, each time the Turtle perk would be offered to any other fighter unit, the Taishar Knights and Taishar Firsts units would be offered the Zone of Control perk. Zone of Control will be offered as a new perk at level 3. It might also be offered at level 7 (priority 1), 8 (priority 2), 9 (priority 6), and 10 (priority 7) if not picked at level 3.

 

Fighter

Icon Fighter.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Blade Wall.png Bladewall Resistance: +30 Meleeicon.png 0 1 5
Cover Specialist.png Cover Specialist Combat Bonus: +25% on rugged terrain 0 1 3 5 9 9
Furious Charge.png Furious Charge Damage: +20% Meleeicon.png 0 1 4 7
Endurance.png Endurance Resistance: +15 Elementalicon.png, +15 Deathicon.png 0 1 5
Perspective.png Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Turtle1.png Turtle Resistance: +35 Rangedicon.png 0 2 1 2 6 7
City Fighter.png City Fighter Combat Bonus: +25% on city tiles 0 3 1 4 6
Forced March.png Forced March Movement Points: +1 0 4 1 3 7 8
First Aid.png First Aid Regeneration: +2 0 3 6 1 3
Pathfinding.png Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly 0 5 1 5
Finishers.png Finishers Damage: +29% to weakened units (under 50% HP). 0 4 8 1
Evasive.png Evasive Resistance: +25 Rangedicon.png, +25 Elementalicon.png 0 1 4
Warrior Spirit.png Warrior's Spirit Damage: +25% Spiriticon.png 0 5 1
Swordmaster.png Swordmaster Damage: +20% Meleeicon.png, Resistance: +20 Meleeicon.png 0
Special Perks
Name Effect Replaces Units
Zone of Control.png Zone of Control Movement Points: -2. Effect is applied to all neighboring enemy units. Turtle1.png Turtle Taisharknights.jpgTaishar Knights, Taisharfirsts.jpgTaishar Firsts

Creature

Icon Creature.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Pathfinding.png Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly 0 1 4 7
Recon Specialist.png Recon Specialist Sight Range: +1 0 1 3 5 9 9
Sharp Tooth.png Sharp Tooth Damage: +30% Meleeicon.png 0 1 5
First Aid.png First Aid Regeneration: +2 0 1 5
Forced March.png Forced March Movement Points: +1 0 3 1 4 6 10 10
Perspective.png Perceptive Experience per turn: +1 0 2 1 2 6 7
Avoidance.png Avoidance Resistance: +15 Meleeicon.png, +15 Rangedicon.png 0 4 1 3 7 8
Cover Specialist.png Cover Specialist Combat Bonus: +25% on rugged terrain 0 3 1 4 6
Endurance.png Endurance Resistance: +15 Elementalicon.png, +15 Deathicon.png 0 3 6 1 3
True Sight.png True Sight Can see invisible units. 0 5 1 5
Poisonous Bite.png Poisonous Bite Damage: +25% Deathicon.png 0 4 8 1
Frenzy.png Frenzy Does not lose movement points after attacks that finish a unit. 0 1 4
Survival.png Survival Fleet of foot (Instead of being destroyed in combat the unit flees with 1 hp left.) 0 5 1
Invisibility.png Invisibility Can only be seen from the adjacent hex. 0
Special Perks
Name Effect Replaces Units
Avoidance.png Avoidance Resistance: +15 Meleeicon.png, +15 Rangedicon.png Pathfinding.png Pathfinders Spiritoflight.jpgSpirit of Light
Meteor.png Meteor Adds action Meteor. (Damage: 20 Elementalicon.png. Area of effect: target plus the surrounding hexes. Range: 3. Cooldown: 4) Avoidance.png Avoidance Spiritoflight.jpgSpirit of Light

Note: This means that the Spirit of Light unit is offered Avoidance, Recon Specialist, and Sharp Tooth as new perks at level 2, and Cover Specialist and Meteor as new perks at level 4.

Ranged

Icon Ranged.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Cover Specialist.png Cover Specialist Combat Bonus: +25% on rugged terrain 0 1 3 5 9 9
Marksman.png Marksman Damage: +20% Rangedicon.png 0 1 5
Wide Formation.png Wide Formation Resistance: +25 Rangedicon.png 0 1 4 7
Dodge.png Dodge Resistance: +25 Meleeicon.png 0 2 1 2 6 7
Endurance.png Endurance Resistance: +15 Elementalicon.png, +15 Deathicon.png 0 1 5
Perspective.png Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Forced March.png Forced March Movement Points: +1 0 3 1 4 6
Sniper.png Sniper Unit power: +20% 0 4 1 3 7 8
Recon Specialist.png Recon Specialist Sight Range: +1 0 3 6 1 3
Pathfinding.png Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly 0 5 1 5
First Aid.png First Aid Regeneration: +2 0 4 8 1
City Fighter.png City Fighter Combat Bonus: +25% on city tiles 0 1 4
Fire Arrow.png Fire Arrow Damage: +20% Elementalicon.png 0 5 1
City Destroyer.png City Destroyer Damage: +100% when attacking cities and forts. 0
Special Perks
Pic Name Effect Replaces Units
Heavy Arrow.png Heavy Arrow Adds action Heavy Arrow. (Damage: 10 Rangedicon.png / 13.8 Rangedicon.png. Range: 3. Cooldown: 3) Recon Specialist.png Recon Specialist Irilbows.jpgIril Bows, Irilbowmasters.jpgIril Bowmasters

Caster

Icon Caster.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Elemental Wrath.png Elemental Wrath Damage: +20% Elementalicon.png 0 1 5
Endurance.png Endurance Resistance: +15 Elementalicon.png, +15 Deathicon.png 0 1 4 7
Wind Shield.png Wind Shield Resistance: +25 Rangedicon.png 0 1 3 5 9 9
Forced March.png Forced March Movement Points: +1 0 3 1 4 6 10 10
Perspective.png Perceptive Experience per turn: +1 0 1 5
School of Necromancy.png School of Necromancy Damage: +30% Deathicon.png 0 2 1 2 6 7
Secret Knowledge2.png Secret Knowledge Resistance: +25 Spiriticon.png, +25 Lifeicon.png 0 3 1 4 6
Wind Aura.png Wind Aura

Resistance: +25 Rangedicon.png

Applies to all nearby friendly units (and self)

0 4 1 3 7 8
Finishers.png Finishers Damage: +29% to weakened units (under 50% HP). 0 3 6 1 3
Warrior Spirit.png Warrior's Spirit Damage: +25% Spiriticon.png 0 5 1 5
Advanced Endurance2.png Advanced Endurance Resistance: +35 Elementalicon.png, +35 Deathicon.png 0 4 8 1
Aura of Wrath.png Aura of Wrath

Unit Power +10%

Applies to all nearby friendly units (and self)

0 5 1
Wizard power.png Wizard's Power Unit Power +20% 0 1 4
Levitate.png Levitate Flying 0
Special Perks
Pic Name Effect Replaces Units
Fireball2.png Fireball Adds action Fireball. (Damage: 25.5 Elementalicon.png / 36 Elementalicon.png. Range: 3. Cooldown: 4) Finishers.png Finishers Mages.jpgMages, Magisters.jpgMagisters
Curse of Angil.png Curse of Angil Adds Curse of Angil. (Damage: 17.6 Deathicon.png / 23.1 Deathicon.png. Bane: Curse of Angil. Range: 2. Cooldn: 4) School of Necromancy.png School of Necromancy Warlocksofangil.jpgWarlocks of Angil, Sorcerersofangil.jpgSorcerers of Angil
Flow of Life.png Flow of Life Adds Flow of Life. (Heals: 33 Spiriticon.png. AoE: target plus the surrounding hexes. Rng: 4. Cooldn: 4) School of Necromancy.png School of Necromancy Spiritoflife.jpgSpirit of Life

Note: Even if the Spirit of Life unit is a Healer, it levels up as a Caster.

Healer

Icon Healer.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Death Resillience.png Death Resilience Resistance: +30 Deathicon.png 0 1 3 5 9 9
Elemental Wrath.png Elemental Wrath Damage: +20% Elementalicon.png 0 1 4 7
Healing Power.png Healing Power Healing Power: +20% 0 1 5
Avoidance.png Avoidance Resistance: +15 Meleeicon.png, +15 Rangedicon.png 0 3 1 4 6 10 10
Elementary Resillience.png Elementary Resilience Resistance: +30 Elementalicon.png 0 1 5
Life Attack.png Life Attack Damage: +30% Lifeicon.png 0 2 1 2 6 7
Death Resillience Aura.png Death Resilience Aura

Resistance: +30 Deathicon.png

Applies to all nearby friendly units (and self)

0 3 1 4 6
Elementary Resillience Aura.png Elementary Resilience Aura

Resistance: +30 Elementalicon.png

Applies to all nearby friendly units (and self)

0 4 1 3 7 8
Healing Aura.png Healing Aura

Regeneration: +5

Applies to all nearby friendly units (and self)

0 3 6 1 3
Forced March.png Forced March Movement Points: +1 0 5 1 5
Great Healer.png Great Healer Healing Power +20% 0 4 8 1
Fear.png Fear Enemies always retreat after fights 0 5 1
Field Medicine.png Field Medicine Unit Power +20% 0 1 4
Greater Healer.png Greater Healer Change the cooldowns of all actions: -1 0

Construct

Icon Construct.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Armored Panels.png Armor Plates Resistance: +30 Meleeicon.png 0 1 4 7
Armored Panels.png Armored Panels Resistance: +30 Rangedicon.png 0 1 3 5 9 9
Heavy Stones.png Heavy Stones Damage: +30% Rangedicon.png 0 1 5
Armor Plated.png Armor Plated Resistance: +15 Meleeicon.png, +15 Rangedicon.png 0 2 1 2 6 7
Flaming Rocks.png Flaming Rocks Damage: +20% Elementalicon.png 0 1 5
Perspective.png Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Cover Specialist.png Cover Specialist Combat Bonus: +25% on rugged terrain 0 4 1 3 7 8
Highlander.png Highlander Combat Bonus: +25% on Hilly terrain. Passability: Hilly 0 3 1 4 6
Stinky Shots.png Stinky Shots Damage: +20% Deathicon.png 0 3 6 1 3
Secret Knowledge2.png Warlock Amulet Resistance: +20 Elementalicon.png, +20 Deathicon.png 0 5 1 5
Skilled Cannoneer.png Skilled Cannoneer Unit Power +20% 0 4 8 1
Forced March.png Forced March Movement Points: +1 0 5 1
Repair.png Repair Regeneration: +5. 0 1 4
Finishers.png Finishers Damage: +29% to weakened units. 0
Special Perks
Pic Name Effect Replaces Units
Recon Specialist.png Recon Specialist Sight Range: +1 Cover Specialist.png Cover Specialist Skycarveil.jpgSky Carveil, Skygillion.jpgSky Gilion
Teleport Self.png Teleport Self Adds action Teleport Self. (Self Teleport. Range: 5. Cooldown: 3.) Highlander.png Highlander Skycarveil.jpgSky Carveil, Skygillion.jpgSky Gilion

Ship

Icon Naval.png Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Accurate Shot.png Accurate Shot Damage: +30% Rangedicon.png 0 1 5
Recon Specialist.png Recon Specialist Sight Range: +1 0 1 3 5 9 9
Thick Hull.png Thick Hull Resistance: +15 Meleeicon.png, +15 Rangedicon.png 0 1 4 7
Fiery Core.png Fiery Core Damage: +20% Elementalicon.png 0 1 5
Oak Paneling.png Oak Paneling Resistance: +30 Rangedicon.png, +30 Meleeicon.png 0 2 1 2 6 7
Perspective.png Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Skilled Carpenter.png Skilled Carpenter Regeneration: +2 0 3 1 4 6
Skilled Navigator.png Skilled Navigator Movement Points: +1 0 4 1 3 7 8
Secret Knowledge2.png Magic Shield Resistance: +20 Elementalicon.png, +20 Deathicon.png 0 3 6 1 3
Expert Gunners.png Expert Gunners Unit power: +20% 0 5 1 5
Cursed Cannonballs.png Cursed Cannonballs Damage: +20% Deathicon.png 0 4 8 1
City Destroyer.png City Destroyer Damage: +100% when attacking cities and forts. 0 1 4
Expert Carpenter.png Expert Carpenter Regeneration: +5 0 5 1
Flagship.png Flagship Movement Points: +1, Sight range: +1. 0


Lords

See page: Lord Perks.

Building Perks

Name Effect Required Building (Resource) Upgrade cost Available Classes
Tried by Labyrinth.png Tried by Labyrinth Damage: +30% Meleeicon.png Minotaur Labyrinth (Minotaur Caves) 100 Gold.png Fighters, Creatures
Water of the Snake.png Water of the Snake [DLC] Unit Power +20% Serpentarium (Koatl Village) 100 Gold.png Ranged, Healers
Fine Armor.png Fine Armor Resistance: +10 Rangedicon.png, +20 Meleeicon.png Smithy 30 Gold.png Ranged, Creatures, Fighters
Masterwork Armor.png Masterwork Armor Resistance: +25 Rangedicon.png, +25 Meleeicon.png Foundry (Iron) 50 Gold.png All
Silver Weaponry.png Silver Weaponry Damage: +20% Lifeicon.png, +20% Spiriticon.png Silverwork Armory (Human + Silver) 50 Gold.png Fighters, Ranged
Drilled.png Drilled Unit Power +10% Barracks 50 Gold.png Fighters, Ranged
Dwarven Steel.png Dwarven Steel Unit Power +20% Dwarven Forge (Dwarven Settlement) 100 Gold.png Fighters, Creatures, Constructs
Enchanted Weapons.png Enchanted Weapons Damage: +25% Elementalicon.png Enchanter's Workshop (Magic Node) 100 Gold.png Fighters, Casters, Ranged
Protection Amulets.png Protection Amulets Resistance: +35 Elementalicon.png, +35 Deathicon.png Jewelry Shop (Gems) 100 Gold.png Fighters, Creatures, Ranged, Casters, Healers
Nevril Armor.png Nevril Armor Resistance: +40 Rangedicon.png, +50 Elementalicon.png Nevril Smelter (Nevril) 175 Gold.png Fighters, Creatures, Ranged, Casters, Healers
Adamantium Armor.png Adamantium Armor Resistance: +45 Meleeicon.png, +45 Deathicon.png, +20 Spirit Adamantium Smelter (Adamantium) 250 Gold.png All
Protection Potions.png Protection Potions Resistance: +20 Rangedicon.png, +40 Elementalicon.png Magic Bazaar 75 Gold.png Casters, Healers
University Education.png University Education Unit Power +10% University 100 Gold.png Casters, Healers, Constructs
Ghost Armor.png Ghost Armor Resistance: +25 Elementalicon.png, +25 Spiriticon.png, +25 Lifeicon.png Field of Ghosts (Undead + Pumpkin Field) 50 Gold.png Creature, Caster
Masters of War.png Masters of War "Exp in turn: +1" War University (Halberdhall) 60 Gold.png Fighters, Creatures, Ranged, Casters, Healers, Constructs
Blessing of the Hill o Win.png Hill O' Win Regeneration: +3/turn Shrine of the Rotten Pumpkin (Monster + Pumpkin Field) 75 Gold.png Fighters, Creatures, Ranged, Casters, Healers
Magical Transformer.png Magical Transformer Unit Power +20% Converter (Undead + Magic Fields) 150 Gold.png Casters, Healers, Constructs
Silver Brewery.png Silver Brewery Resistance: +35 Elementalicon.png, +35 Deathicon.png Silverwork Brewery (Monster + Silver) 50 Gold.png Creatures, Healers
Lightweight Armor.png Lightweight Armor[DLC] +1 Movement Points Design Department (Elves + Neveril) 200 Gold.png Fighters, Ranged, Casters, Healers,

Spell Perks

See page: Blessings & Banes

Name Effect Spell name Casting cost Upkeep Duration
Basic Melee Resistance Resist: +25 Meleeicon.png Melee Resistance 20 Mana.png 1 Mana.png -
Basic Arrow Resistance Resist: +25 Rangedicon.png Range Resistance 20 Mana.png 1 Mana.png -
Basic Elemental Resistance Resist: +25 Elementalicon.png Elemental Resistance 50 Mana.png 1 Mana.png -
Magic Shield Immune to banes Magic Shield

30 Mana.png

10 Dauros rep

3 Mana.png -
E Frost Weapon.png Frost Weapon Damage: +20% Elementalicon.png Frost Weapon Enchant 20 Mana.png 1 Mana.png -
Fire Weapon Damage: +50% Elementalicon.png Fire Weapon Enchant 30 Mana.png 3 Mana.png -
E Life Weapon.png Life Weapon Damage: +50% Lifeicon.png Life Weapon Enchant 68 Mana.png 3 Mana.png -
E Vampiric Weapon.png Vampiric Weapon

Damage: +50% Deathicon.png

Vampirism: 30%

Vampire Weapon Enchant 140 Mana.png 5 Mana.png -
Plague Weapon Damage: +50% Deathicon.png Plague Weapon Enchant

105 Mana.png

50 Grum-Gog rep

2 Mana.png -
Wind Walking Passability: Dense, Poor, Hilly, Dense and Hilly Wind Walking 40 Mana.png 2 Mana.png -
Water Walking Unit can walk on water Water Walking 50 Mana.png 2 Mana.png -
Levitate.png Levitation Unit can fly Levitation 150 Mana.png 10 Mana.png -
Far Seeing +1 Sight Range Eagle Eye 45 Mana.png 1 Mana.png -
True Sight.png True Sight Can see Invisible units True Sight 75 Mana.png 3 Mana.png -
Dauros Total Protection

Immune: Meleeicon.png

Immune: Rangedicon.png

Immune: Deathicon.png

Immune: Lifeicon.png

Immune: Elementalicon.png

Stunned

Shielded

  • Note: not Immune to Spiriticon.png
Total Protection

80 Mana.png


25 Dauros rep

- 2 turns

Innate perks

See page: Innate Perks.

Damage

Icon Name Effect (Damage) Found in
P Poison.png Poison +50% Deathicon.png Rogues, Ratman Robbers, Ratman Pirates, Paladins of Life
Strong Poison +100% Deathicon.png Cutthroats
Life's Wrath +50% Lifeicon.png Healers, Gold Dragon

Spirit Claws

Spirit Flame

+50% Spiriticon.png Noble Werewolves, Court Werewolves, Shadow of Vendral
Fire Arrow.png Fire Arrow +25% Elementalicon.png Archers of Helia
Magic Arrows +100% Elementalicon.png Elven Sharpshooters
Paladin +50% Lifeicon.png Paladins of Dauros, Paladins of Life
Demolisher +100% to cities and forts Trolls, Catapult, Dwarves, Flying Galleus

Resistance

Icon Name Effect (Resistance) Found in
Basic Armor

+20 Meleeicon.png

+40 Rangedicon.png

Warriors, Blademasters, Skeleton Veterans
Advanced Armor

+40 Meleeicon.png

+60 Rangedicon.png

Veterans, Halberdiers, Archers of Helia, Krolm's Housecarls, Dwarves, Champions of Grum-Gog
Excellent Armor

+60 Meleeicon.png

+80 Rangedicon.png

Paladins of Dauros, Paladins of Death, Royal Guardsmen
Life'sBlessing.jpg Life's Blessing +25 Elementalicon.png Clerics, Healers
Thick Hide +25 Meleeicon.png All Goblins, Trolls, All Bears, Bearman
Wind Shield.png Wind Shield +50% Rangedicon.png Magisters, Ordained Shamans
Skeleton +75 Rangedicon.png All Skeletons, Ancient Liches
Mountain Blood +20 Elementalicon.png, +10 Deathicon.png Dwarves, Dwarven Overcomers
Strong Scales +30 Meleeicon.png, +15 Rangedicon.png Leviathan, Sea Serpent
Dragon Scales

+15 Meleeicon.png

+30 Rangedicon.png

+50 Elementalicon.png

+20 Spiriticon.png

Red Dragon, Shadow of Vendral
Golden Scales

+30 Meleeicon.png

+60 Rangedicon.png

+50 Elementalicon.png

+20 Deathicon.png

Gold Dragon

Terrain

Icon Name Effect Found in
Forester

Defense bonus in Forests

Bonus when attacking targets in a Forest

Passability: Dense

Hunters, Elven Archers, Archers of Helia
Highlander.png Highlander

Defense bonus in Hills

Bonus when attacking targets in Hills

Passability: Hilly

Dwarves, Ogre

Combination

Icon Name Effect Found in
Dead.jpg Dead

Immune: Deathicon.png

Resistance: -25% Lifeicon.png

Cannot be healed by Lifeicon.png

All Skeletons, Ancient Liches, Zombies, Vampires, Elder Vampires, Ghosts, Flying Galleus
Bodiless.jpg Bodiless

Immune: Meleeicon.png, Rangedicon.png

Resistance: -25 Elementalicon.png

Ghosts
Beast

Resistance: -25 Rangedicon.png

Defense bonus in Forests

Bonus when attacking targets in a Forest

Passability: Dense

All Wolves (including Ghost Wolves), All Werewolves, All Bears, All Rats
Demonic Education

Resistance: +50 Elementalicon.png

Passability: Dense, Hilly, Poor, Dense and Hilly

Imp Advisor (DLC)

Banes

Icon Name Effect Found in
Zombie Aura

Unit Power: -39%

Effect is applied to all neighbouring enemy units

Zombies
Plague Applies the curse: Rat's Plague Rats, Strong Rats
Wolf Howl Unit Power: -19% Old Wolves, Ghost Wolves

Special

Icon Name Effect Found in
Scout Sight range +1 Green Bats, Hunters, Archers of Helia, Paladins of Life
Donkey Cavalry Never retreats Stubborn Knights
Guard of Halberdhall Hates: Donkey Cavalry (+50% damage) Halberdiers
Regeneration Regeneration: +8 All Werewolves, Bearman, Gold Dragon, Kraken
Frenzy.png Frenzy Does not lose movement points after attacks that finish a unit Minotaurs, Black Minotaurs
Enrage Bonus to attack on weakened units Blademasters, Krolm's Housecarls
Vampirism.jpg Vampirism Vampirism: 40% Blackshadows

Divine

Icon Name Effect Found in
Avatar

Resistance: +75 to All

Regeneration:+50

Sight range +2

Can see invisible units

Immune to Banes

Can walk on water

All Avatars
The Gift of Strength

Immune to Banes

Resistance: +25 Elementalicon.png

Blademasters, Krolm's Housecarls
The Gift of Sun Immune: Elementalicon.png Archers of Helia, Wolves of Helia
The Gift of Order

Cannot dispel any blessing/curse

Resistance: +35 Spiriticon.png, +15 Deathicon.png

Paladins of Dauros, Paladins of Death
The Gift of Plague

Resistance: +50 Deathicon.png

Damage: +25% Deathicon.png

Champions of Grum-Gog
The Gift of Death

Resistance: +25 Elementalicon.png

Immune: Deathicon.png

Ancient Liches, Sisters of Krypta
The Gift of Life

Resistance: +25 Deathicon.png

Healing this unit: +100%

Paladins of Life, Priestesses of Agrela
The Gift of Chaos Resistance: +50 Elementalicon.png, +50 Spiriticon.png Beastmasters, Druids
The Gift of Luna

Can see invisible units

Resistance: +35 Rangedicon.png, +15 Elementalicon.png

Assassins, Adepts of Lunord
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