"Sky Ships of Arethi are more than just war machines - they are the sign of magical superiority of the elves and the manifestation of the High Truth."
- From the "Servants of truth" by High Keeper Teyaran the Rigorous
Unit Details[]
Elite siege unit
Abilities[]
Magic Pulse
- Damage: 18
- Range: 2
- Cooldown: 3
- Strength: 120%
- Rejected damage bonuses:
- "Inflicts Elemental damage to the target"
Teleport Self
- Self Teleport
- Range: 5
- Cooldown: 3
- Available at: Level 4
- "Unit teleports itself to the target hex."
Base Perks[]
- Eclipse-Class: Resistance: +50 Missile, +30 Elemental Magic, +30 Death Magic.
- Demolisher: Bonus when attacking cities and forts.
Resistances[]
Melee | 0 |
Missile | 50 |
Life Magic | 100 |
Death Magic | 30 |
Spirit Magic | 0 |
Elemental Magic | 30 |
Can be upgraded from Sky Carveil for 350 Gold
Strategy[]
Its flying movement and good resistances make it a decent tool for quickly destroying newly appearing Dremer gates, especially with its Demolisher perk which does double damage to structures. Teleport ability has a limited range and a 3 turn cooldown however (plus it consumes 2 movement points), so it can be argued that increased Mobility perk is more valuable.
Land melee units have no counters against the Sky Gillion in most cases, which can fire upon them with impunity.
Counter this Eclipse-class vessel with magic, archers and special abilities - but care to finish it before it escapes away.
Armageddon mode: Remember, that unit does not heal itself automatically (+2 hp/turn) when located on your territory. But Dremer lands still hurts -4hp/turn. Spell "Elemental Regeneration" is something obligatory then.
Since Magic Pulse rejects damage bonuses, they are added to the regular attack of the unit twice. Add damage bonuses to this unit to strengthen its regular attack a lot. See Damage Calculation Guide for details.