These are the attributes you can select for your Great Mage before starting the game. Any combination of perks and spells is allowed, as long as the total cost is equal to or less than ten points. At this point you may also choose a Race. Some Perks are only available as DLC.

Great Mage Perks

Cost Name Benefits
1 Treasury Start with 100 Gold
2 Mana Vault Start with 100 Mana
2 Lord of Koatls (DLC)

Start with resource: Koatl village

3 Farmer Production: +20% Food
4 Magnate Production: +10 Gold per Turn
4 Trader Production +20% Gold
4 Researcher Production: +3 Research per Turn
4 Conjurer Production: +20% Mana
4 Archmage Casting speed: +20%
4 Instructor

+1 Experience per Turn for all units

4 Koatl's Training (DLC)

Bonus resistance for all units:

+ 15 Melee, +15 Missile

Note: You don't see any buffs on the units.

4 Elven Relatives (DLC)

Start with resource: Elven village

4 Elven Followers (DLC)

Start with Elven Archers

5 Glorious Tactician (DLC) Unit power: +10%
5 Academic (DLC) Production: +20% Research
5 Master of Blades (DLC)

Start with High Blademaster

5 Demonic Adviser (DLC)

Start with Imp-Advisor

Great Mage Spells

Cost Name Benefits
1 Lesser Fireball
1 Lesser Shadow Bolt
1 Lesser Weakness
1 Lesser Heal
3 Ice Ring
3 Firestorm
3 Basic Dispel
3 Summon Imps
6 Favor of Agrela

God's relation: +30 Agrela

Divine Spell: Agrela's Healing

6 Favor of Dauros

God's relation: +30 Dauros

Divine Spell: Holy Word

6 Favor of Helia

God's relation: +30 Helia

Divine Spell: Sunstroke

6 Favor of Krolm

God's relation: +30 Krolm

Divine Spell: Rune of Protection

6 Favor of Krypta

God's relation: +30 Krypta

Divine Spell: Heal Undead

6 Favor of Fervus

God's relation: +30 Fervus

Divine Spell: Summon Bears

6 Favor of Lunord

God's relation: +30 Lunord

Divine Spell: Moon Walk

6 Favor of Grum-Gog

God's relation: +30 Grum-Gog

Divine Spell: Summon Rats