"Only skeletons with extremely resilient ligaments can become Skeleton Archers. Their heads and arms must spin freely, and their right-hand fingers must be very securely attached to the wrist." - From "Necrarium Tomeus" by Necromaster Barbaross the Deceased.
Unit Details[]
Common archers
Abilities[]
None
Base Perks[]
- Dead: Immune Death Magic. Resistance: -25 Life Magic, Cannot be healed by life magic
- Skeleton: Resistance: +75 Missile
Resistances[]
Melee | 0 |
Missile | 75 |
Life Magic | -25 |
Death Magic | Immune |
Spirit Magic | 0 |
Elemental Magic | 0 |
Strategy[]
A good counter to other race's base archers, these Skeletons have a decent missile resistance that will make foes think twice before firing arrows at them.