"...squadrons of rat pirates, led by the corsair emeritus Sniff the Snoope, marched bravely along. These gallant ratmen faithfully discharged their duties as the seamen of our hair-raising fleet, protecting our empire's shores and replenishing its treasury. None of these gray warriors have ever abandoned a ship, even in the most vicious battles."
An extract form an article written by Wolfus de Crunch, the noble werewolf.
Unit Details[]
Advanced fighters.
Abilities[]
None
Base Perks[]
- Poison: +50% Death Magic.
- Beast: Resistance: -25 Missle. Defense bonus in forests; Bonus when attacking targets in a forest; Passability: dense.
- Scout: Sight Range: +1.
Prerequisites[]
Can be recruited after building a Ratmen Guild and Training Grounds.
Can be upgraded from Ratman Robbers for 80 Gold.
Resistances[]
Melee | 0 |
Missile | -25 |
Life Magic | 100 |
Death Magic | 0 |
Spirit Magic | 0 |
Elemental Magic | 0 |