These are the attributes you can select for your Great Mage before starting the game. Any combination of perks and spells is allowed, as long as the total cost is equal to or less than ten points. At this point you may also choose a Race.
Great Mage Perks[]
Cost | Name | Benefits |
---|---|---|
1 | Treasury | Start with 100 |
2 | Mana Vault | Start with 100 |
2 | Lord of Koatls |
Start with resource: Koatl village |
3 | Farmer | Production: +20% |
4 | Magnate | Production: +10 per Turn |
4 | Trader | Production +20% |
4 | Researcher | Production: +3 per Turn |
4 | Conjurer | Production: +20% |
4 | Archmage | Casting speed: +20% |
4 | Instructor |
+1 Experience per Turn for all units |
4 | Koatl's Training |
Bonus resistance for all units: + 15 Melee, +15 Missile Note: You don't see any buffs on the units. |
4 | Elven Relatives |
Start with resource: Elven village |
4 | Elven Followers |
Start with Elven Archers |
4 | Charismatic | Unrest per turn: -2 |
4 | Archon | Optimal number of cities: +2 |
5 | Glorious Tactician | Unit power: +10% |
5 | Academic | Production: +20% |
5 | Cold Wanderer (DLC) | Unit: Nicholas Frost |
5 | Magical Genius (DLC) | Unit: Leya Inverse-Gabriev |
5 | He Has It All (DLC) | Unit: Halfall |
10 | Dragon Incarnation (DLC) | Unit: Tal Kalessil |
Great Mage Spells[]
Cost | Name | Benefits |
---|---|---|
1 | Lesser Fireball | |
1 | Lesser Shadow Bolt | |
1 | Lesser Weakness | |
1 | Lesser Heal | |
2 | Clean the Land | |
3 | Create Artifact | |
3 | Ice Ring | |
3 | Firestorm | |
3 | Basic Dispel | |
3 | Summon Imps | |
6 | Favor of Agrela |
God's relation: +30 Agrela Divine Spell: Agrela's Healing |
6 | Favor of Dauros |
God's relation: +30 Dauros Divine Spell: Holy Word |
6 | Favor of Helia |
God's relation: +30 Helia Divine Spell: Sunstroke |
6 | Favor of Krolm |
God's relation: +30 Krolm Divine Spell: Rune of Protection |
6 | Favor of Krypta |
God's relation: +30 Krypta Divine Spell: Heal Undead |
6 | Favor of Fervus |
God's relation: +30 Fervus Divine Spell: Summon Bears |
6 | Favor of Lunord |
God's relation: +30 Lunord Divine Spell: Moon Walk |
6 | Favor of Grum-Gog |
God's relation: +30 Grum-Gog Divine Spell: Summon Rats |
3 | Rise of the Dead (DLC) | Casting time: 2. Cost: 100 . Bane: Zombies Everywhere. All units will resurrect as Zombies. Act, turns: 10. |
1 | Shocking Staff (DLC) | Casting time: 0.5 Cost: 20. Damage: +20% Resistance: -30% Applies a buff that adds additional elemental damage and stun to all attacks by the target unit, but also decreases the unit's resistance to elemental magic. Act, turns: 3. |
3 | Call of Suzerain (DLC) | Casting time: 2. Cost: 100 . Summons a random Lord to become available for hire at the NEXT TURN. |
2 | Dead World (DLC) | Start the game at the world: Dead world |
2 | Elemental World (DLC) | Start the game at the world: Elemental world |