"Dremer throwers look much like Dremer warriors, but some distinguishing features are apparent... Throwers are thinner and instead of bone blades, their right arms look more like, well, right arms. But they are significantly more developed than their left arms, and well suited to throwing sings"
(From the notes of Sir O. Look, Captain)
Unit Details[]
Advanced archers
Abilities[]
Chitin Knives:
- Damage: 50
- Bane: Deep Wounds
- Range: 2
- Cooldown: 3
- Strength: 125%
- Rejected damage bonuses: None
- "Inflicts Ranged damage to one unit, and gives the target Deep Wounds."
Crippling Throw:
- Damage: 50
- Bane: Frostbite
- Range: 2
- Cooldown: 3
- Strength: 125%
- Rejected damage bonuses: None
- "Inflicts Ranged damage to one unit and slows it."
Base Perks[]
- Dremer: Resistance: +20 Melee, +20 Missile, +20 Elemental Magic, +20 Death Magic. Sight range +1
- Strong Shell: Resistance: +50 Melee, +50 Missile, +25 Elemental Magic
Resistances[]
Melee | 70 |
Missile | 70 |
Life Magic | 100 |
Death Magic | 20 |
Spirit Magic | 0 |
Elemental Magic | 45 |
Strategy[]
Even more dangerous than their lesser cousins, the warriors, these throwers excel at sniping away your weakened elite units or fresh advanced ones. Scout ahead, rush them before they rush you, use mages and not archers, and finish them as soon as possible.