Warlock: Master of the Arcane Wiki


For this information in chart form, see: Human city development, Monster city development, Undead city development, Local resources and Temples. Courtesy of Dannie at the Paradox forums.


Human   Monster   Undead   Elvish   Neutral    

Fortified[]

Name City size Income Upkeep Build time Attack Hit points
Capital < 5 5 GoldFoodManaResearch

5 Rangedicon


Range 2

100
Capital 5 -10 5 GoldFoodManaResearch

12 Elementalicon


Range 3

250
Capital > 10 5 GoldFoodManaResearch

20 Elementalicon


Range 3

500
Castle < 5

2 Gold


2 Food

4 Rangedicon


Range 2

50
Castle 5 - 10

2 Gold


2 Food

8 Rangedicon


Range 2

150
Castle > 10

2 Gold


2 Food

12 Rangedicon


Range 2

350
Fort > 5 1 Gold 3

12 Rangedicon


Range 2

60
Magic Tower > 5

1 Gold


1 Mana

2

10 Elementalicon


Range 3

50

Gold[]

Name Income Build time Requirements Leads to Notes
Market 4 Gold 2 Rogues Guild, Craftsmen District Comes with your Capital
Craftsmen District 3 Gold 2 Market Allowed multiple times
Rogues Guild 2 Gold 3 Market Tax Offices Allows recruiting: Rogues, Cutthroats
Tax Offices +50%Gold 3 Rogues Guild Bank
Bank +50% Gold 3 Tax Offices Mint
Mint +100% Gold 4 Bank Treasure House
Treasure House +100% Gold 4 Mint

Food[]

Name Income Upkeep Build time Requirements Leads to Notes
Farm 3 Food 2 Warriors Guild, Granary Comes with Castles and Capital. Allowed multiple times.
Granary +50% Food 2 Gold 2 Farm Mill
Mill +75% Food 4 Gold 4 Granary Bakery
Bakery +100% Food 8 Gold 4 Mill

Mana/Research[]

Name Income Upkeep Build time Requirements Leads to Notes
Mana Trap 3 Mana 1 Gold 3 Library
Library 3 Research 2 Gold 3 Mana Trap Clerics Guild, Wizards Guild
Clerics Guild 3 Mana 5 Gold 3 Library Allows recruiting Clerics, Healers
Wizards Guild

2 Mana

1 Research

6 Gold 3 Library Magic Bazaar, University Allows recruiting Mages, Magisters
Magic Bazaar +100% Mana 5 Gold 3 Wizards Guild Gives Perk: Protection Potions
University

2 Mana

4 Research

10 Gold 4 Wizards Guild Military Academy Gives Perk: University Education
Military Academy 10 Gold 5 University Allows recruiting/upgrading to Healers, Magisters (in their guilds)

Main Combat[]

Name Upkeep Build time Requirements Leads to Notes
Warriors Guild 1 Gold 3 Farm Smithy Comes with your Capital. Allows recruiting Warriors, Veterans
Hunters Guild 2 Gold 3 Allows recruiting Hunters, Rangers
Smithy 2 Gold 3 Warriors Guild Mechanics Guild, Barracks Gives Perk: Fine Armor
Mechanics Guild 4 Gold 3 Smithy Allows recruiting: Catapult
Barracks 5 Gold 3 Smithy Training Grounds Gives Perk: Drilled
Training Grounds 5 Gold 4 Barracks Allows recruiting/upgrading to Veterans, Cutthroats, Rangers (in their guilds)

Religion[]

Buildable only on Holy Ground. Relation with god must be positive. God's relation +20.

Name Income Upkeep Build time Notes
Temple to Agrela 5 Mana 10 Gold 5 Allows recruiting Priestesses of Agrela
Temple to Helia 5 Mana 10 Gold 5 Allows recruiting Archers of Helia
Temple to Krolm 5 Mana 10 Gold 5 Allows recruiting Blade Masters
Temple to Krypta 5 Mana 10 Gold 5 Allows recruiting Sisters of Krypta
Temple to Dauros 5 Mana 10 Gold 5 Allows recruiting Paladins of Dauros
Temple to Fervus 5 Mana 10 Gold 5 Allows recruiting Beastmasters
Temple to Lunord 5 Mana 10 Gold 5 Allows recruiting Assassins

Other Buildings[]

Name Upkeep Build time Requirements Leads to Notes
Harbor +50% Gold 3 Shipyard Allows recruiting Caravel, Galleon
Shipyard 4 Gold 5 Harbor Allows recruiting Galleon (in Harbor)

Unique Local Resources[]

Name Effects Upkeep Build time Requirements
Silverwork Armory Gives Perk: Silver Weaponry 1 Gold 3 Silver
Magic Garden

+10 Food

+10 Mana

4 Gold 3 Magic Fields
Dragon Farm +40 Gold 5 Dragon Eggs