Warlock: Master of the Arcane Wiki
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For this information in chart form, see: Human city development, Monster city development, Undead city development, Local resources and Temples. Courtesy of Dannie at the Paradox forums.


Human   Monster   Undead   Elvish   Neutral    

Fortified

Name City size Income Upkeep Build time Attack Hit points
Capital < 5 5 Gold.pngFood.pngMana.pngResearch.png

5 Rangedicon.png


Range 2

100
Capital 5 -10 5 Gold.pngFood.pngMana.pngResearch.png

12 Elementalicon.png


Range 3

250
Capital > 10 5 Gold.pngFood.pngMana.pngResearch.png

20 Elementalicon.png


Range 3

500
Castle < 5

2 Gold.png


2 Food.png

4 Rangedicon.png


Range 2

50
Castle 5 - 10

2 Gold.png


2 Food.png

8 Rangedicon.png


Range 2

150
Castle > 10

2 Gold.png


2 Food.png

12 Rangedicon.png


Range 2

350
Fort > 5 1 Gold.png 3

12 Rangedicon.png


Range 2

60
Magic Tower > 5

1 Gold.png


1 Mana.png

2

10 Elementalicon.png


Range 3

50

Gold

Name Income Build time Requirements Leads to Notes
Market 4 Gold.png 2 Rogues Guild, Craftsmen District Comes with your Capital
Craftsmen District 3 Gold.png 2 Market Allowed multiple times
Rogues Guild 2 Gold.png 3 Market Tax Offices Allows recruiting: Rogues, Cutthroats
Tax Offices +50%Gold.png 3 Rogues Guild Bank
Bank +50% Gold.png 3 Tax Offices Mint
Mint +100% Gold.png 4 Bank Treasure House
Treasure House +100% Gold.png 4 Mint

Food

Name Income Upkeep Build time Requirements Leads to Notes
Farm 3 Food.png 2 Warriors Guild, Granary Comes with Castles and Capital. Allowed multiple times.
Granary +50% Food.png 2 Gold.png 2 Farm Mill
Mill +75% Food.png 4 Gold.png 4 Granary Bakery
Bakery +100% Food.png 8 Gold.png 4 Mill

Mana/Research

Name Income Upkeep Build time Requirements Leads to Notes
Mana Trap 3 Mana.png 1 Gold.png 3 Library
Library 3 Research.png 2 Gold.png 3 Mana Trap Clerics Guild, Wizards Guild
Clerics Guild 3 Mana.png 5 Gold.png 3 Library Allows recruiting Clerics, Healers
Wizards Guild

2 Mana.png

1 Research.png

6 Gold.png 3 Library Magic Bazaar, University Allows recruiting Mages, Magisters
Magic Bazaar +100% Mana.png 5 Gold.png 3 Wizards Guild Gives Perk: Protection Potions
University

2 Mana.png

4 Research.png

10 Gold.png 4 Wizards Guild Military Academy Gives Perk: University Education
Military Academy 10 Gold.png 5 University Allows recruiting/upgrading to Healers, Magisters (in their guilds)

Main Combat

Name Upkeep Build time Requirements Leads to Notes
Warriors Guild 1 Gold.png 3 Farm Smithy Comes with your Capital. Allows recruiting Warriors, Veterans
Hunters Guild 2 Gold.png 3 Allows recruiting Hunters, Rangers
Smithy 2 Gold.png 3 Warriors Guild Mechanics Guild, Barracks Gives Perk: Fine Armor
Mechanics Guild 4 Gold.png 3 Smithy Allows recruiting: Catapult
Barracks 5 Gold.png 3 Smithy Training Grounds Gives Perk: Drilled
Training Grounds 5 Gold.png 4 Barracks Allows recruiting/upgrading to Veterans, Cutthroats, Rangers (in their guilds)

Religion

Buildable only on Holy Ground. Relation with god must be positive. God's relation +20.

Name Income Upkeep Build time Notes
Temple to Agrela 5 Mana.png 10 Gold.png 5 Allows recruiting Priestesses of Agrela
Temple to Helia 5 Mana.png 10 Gold.png 5 Allows recruiting Archers of Helia
Temple to Krolm 5 Mana.png 10 Gold.png 5 Allows recruiting Blade Masters
Temple to Krypta 5 Mana.png 10 Gold.png 5 Allows recruiting Sisters of Krypta
Temple to Dauros 5 Mana.png 10 Gold.png 5 Allows recruiting Paladins of Dauros
Temple to Fervus 5 Mana.png 10 Gold.png 5 Allows recruiting Beastmasters
Temple to Lunord 5 Mana.png 10 Gold.png 5 Allows recruiting Assassins

Other Buildings

Name Upkeep Build time Requirements Leads to Notes
Harbor +50% Gold.png 3 Shipyard Allows recruiting Caravel, Galleon
Shipyard 4 Gold.png 5 Harbor Allows recruiting Galleon (in Harbor)

Unique Local Resources

Name Effects Upkeep Build time Requirements
Silverwork Armory Gives Perk: Silver Weaponry 1 Gold.png 3 Silver
Magic Garden

+10 Food.png

+10 Mana.png

4 Gold.png 3 Magic Fields
Dragon Farm +40 Gold.png 5 Dragon Eggs
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