"Note: Black Minotaurs are significantly fiercer and more dangerous than their fawn-colored cousins!"

From the collected works of His Majesty's Advisor.

Unit Details

Elite Fighters.


Melee Cleave

  • Damage: 37.5 Meleeicon
  • Area of Effect: Target and 2 adjacent hexes
  • Cooldown: 2
  • Strength: 125%
  • Rejected damage bonuses: None

Base Perks

Frenzy: Does not lose movement points after attacks that finish an unit.


Can be recruited after building a Minotaur Palace and a Corrida Pen.


These are the only units, along with Adepts of Lunord, that can attack twice in one turn. This makes them exceptional shock troops, and the Frenzy ability can let them escape or move into a defensive position after attacking.

They're not as naturally tough as other elite neutrals, but with enough perks and blessings they can still become extremely strong due to their high HP.


Melee 0
Missile 0
Life Magic 100
Death Magic 0
Spirit Magic 0
Elemental Magic 0