"A variety of different creatures gather at the Open Shooting Competition for the Best Archer of Chaos. Indeed, where else you can see lightning not only striking in the same place twice, but the second splitting the first one in two?"
(from "Chronicles of New Worlds" written by Master Vardies Teleran)
Unit Details[]
Elite archers
Abilities[]
- Arrow of Chaos: Damage: 37 . Range: 2. Cooldown: 3. Inflicts Range damage on the target.
- Two Arrows of Chaos: Damage: 33 . Range: 2. Cooldown: 3. Inflicts Range damage on the target and slows it.
- Eight Arrows of Chaos: Damage: 33 . Area of effect: Target plus surrounding hexes. Range: 2. Cooldown: 5. Eight Arrows of Chaos.
Base Perks[]
- The Gift of Chaos: Resistance: +50 Elemental Magic, +50 Spirit Magic
- Invisibility: Invisibility
- Supporting Unit: Support per turn: 1.
- Advanced Armor: Resistance: +40 , +60
Resistances[]
Melee | 40 |
Missile | 60 |
Life Magic | 100 |
Death Magic | 0 |
Spirit Magic | 50 |
Elemental Magic | 50 |
Notes[]
- Can be upgraded to from Masters of Arrows.
- Invisibility is very powerful on a ranged unit; it's possible to shoot down most neutral enemies/monsters without them ever reacting.