Warlock: Master of the Arcane Wiki
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Since there are a lot of spells, these tables allow you to look through them like in game (all/arcane/divine, or sorted by groups).

In the spell casting panel, cast times longer than 1 turn are rounded up or down to the nearest whole turn. In this article, cast times are displayed without any casting speed enhancements.

Spells can be combined together to achieve a greater effect. For more information on this see the Spell Combos page.

All   Arcane   Divine    

Damage and Banes[]

Damage Spells[]

Name Damage Cost Cast time Research points Note
Lesser Fireball 5 Elementalicon 15 0.6 15
Fireball 20 Elementalicon 55 0.8
Incinerate 45 Elementalicon 170 1 400
Firestorm 15 Elementalicon AoE 90 1.2 50
Armageddon 30 Elementalicon AoE 390 3 500 Area of effect is target hex and two hex rings
Lightning Bolt 10 Elementalicon 28 1 30 AoE when cast on armored units
Thunderstorm 27 Elementalicon AoE 160 1.6
Lesser Shadow Bolt 8 Deathicon 18 1
Shadow Bolt 24 Deathicon 55 1 40
Ice Trap

9 Elementalicon,

Stuns 3 turns

45 1

Banes[]

Name Effect Cost Cast time Research points Duration Note
Lesser Weakness Unit Power: -25% 11 1 15 5
Weakness Unit Power: -50% 85 1 105 5

Heals and Blessings[]

Heals[]

Name Heals Cost Cast time Research points Note
Lesser Heal 4 Lifeicon 12 0.4 15
Healing 12 Lifeicon 23 0.8 20
Great Healing 30 Lifeicon 65 1 110
Reconstruction 15Elementalicon 40 0.8 Only for buildings, constructs and undead
Care of the Ancients 50 Lifeicon 800 0.8 Plus 2 surrounding rings. Heals enemies, too! Also converts most land to Fertile.

Unit Blessings[]

Blessings can be dispelled from a unit by selecting the unit and clicking on the blessing's icon.

Name Effect Cost Cast time Upkeep Research points Note
Frost Weapon Enchantment Damage: +20% Elementalicon 20 1 1
Life Weapon Enchantment Damage: +50% Lifeicon 30 1 3
Fire Weapon Enchantment Damage: +50% Elementalicon 68 1.2 3
Vampire Weapon Enchantment

Damage: +50% Deathicon,

+30% Vampirism

140 1.2 5 180
Plague Weapon Enchantment Damage: +50% Deathicon 105@20% 1.4 (est) 2 50
Melee Resistance Resist: +25 Meleeicon 20 1 1 20
Range Resistance Resist: +25 Rangedicon 20 1 1
Elemental Resistance Resist: +25 Elementalicon 50 1 1 45
Elemental Regeneration Regeneration: +3 40 1 2
Invisibility Unit can only be seen from adjacent hexes 90 1 3
True Sight Can see invisible units 75 1 3 75
Eagle Eye +1 Sight range 45 1 1 55
Haste +1 Movement points 50 1 2
Wind Walking Passability: dense, poor, hilly, dense & hilly 40 1.6 2
Walter Walking Grants: Amphibious 50 1.6 2 55
Levitation Grants: Flying 150 1.2 10

City Blessings[]

Blessings can be dispelled by selecting a city and clicking on the enchantment. For blessings or banes affecting a Great Mage, go to the Diplomatic Relations window.

Name Effect Cost Cast time Upkeep Research points Note

Harvest Blessing

Produce +50% Food 65 2 2 40
Prosperity Growth +40 Population 90 2 2
Mana Spring Produce +50% Mana 105 2 2 100
Agile Mind Casting speed: +100% 390 3 10 200 Global blessing (cast automatically on capital), updates next turn
Mana Leech

-10 Mana from target,

+5 Mana to caster

105 2 2

Summons[]

Name Effect Cost Cast time Upkeep Research points Note
Summon Imps Imps 35 1 2 Mana 40
Summon Ghost Wolves Ghost Wolves 25 2 6 Mana 35
Summon Serpents Serpents 40 1.6 1 Food, 2 Mana Ghostly version of Wild Serpents
Summon Fire Elemental Fire Elementals 105 2 6 Mana
Summon Earth Elemental Earth Elementals 105 2 6 Mana

Others[]

Name Effect Cost Casting time Research points Note
Basic Dispel Dispel 1 Bane 45 1 50
Nullify Dispels all Banes 400 1
Counterspell Breaks a spell being cast by an enemy 85 1 100 Mana used to cast the broken spell is lost
Greater Dispel Dispels 1 Bane from city 75 1 80
Global Dispel Dispels one random bane from the Great Mage 150 1 380
Teleportation Teleports a unit up to 8 hex rings away 50 1 Teleporting into controlled territory moves the unit towards the nearest uncontrolled hex
Meta-Teleportation Teleports a unit to any hex on any plane, regardless of distance

80

1.2
Elemental Resurrection Resurrects one unit (even undead/constructs) with 100% hp 185 2 200 The resurrected unit appears at your capitol
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