Since there are a lot of spells, these tables allow you to look through them like in game (all/arcane/divine, or sorted by groups).
In the spell casting panel, cast times longer than 1 turn are rounded up or down to the nearest whole turn. In this article, cast times are displayed without any casting speed enhancements.
Spells can be combined together to achieve a greater effect. For more information on this see the Spell Combos page.
All | Arcane | Divine |
Damage and Banes[]
Damage Spells[]
Banes[]
Name | Effect | Cost | Cast time | Research points | Duration | Note |
---|---|---|---|---|---|---|
Lesser Weakness | Unit Power: -25% | 11 | 1 | 15 | 5 | |
Weakness | Unit Power: -50% | 85 | 1 | 105 | 5 |
Heals and Blessings[]
Heals[]
Name | Heals | Cost | Cast time | Research points | Note |
---|---|---|---|---|---|
Lesser Heal | 4 | 12 | 0.4 | 15 | |
Healing | 12 | 23 | 0.8 | 20 | |
Great Healing | 30 | 65 | 1 | 110 | |
Reconstruction | 15 | 40 | 0.8 | Only for buildings, constructs and undead | |
Care of the Ancients | 50 | 800 | 0.8 | Plus 2 surrounding rings. Heals enemies, too! Also converts most land to Fertile. |
Unit Blessings[]
Blessings can be dispelled from a unit by selecting the unit and clicking on the blessing's icon.
City Blessings[]
Blessings can be dispelled by selecting a city and clicking on the enchantment. For blessings or banes affecting a Great Mage, go to the Diplomatic Relations window.
Summons[]
Name | Effect | Cost | Cast time | Upkeep | Research points | Note |
---|---|---|---|---|---|---|
Summon Imps | Imps | 35 | 1 | 2 | 40 | |
Summon Ghost Wolves | Ghost Wolves | 25 | 2 | 6 | 35 | |
Summon Serpents | Serpents | 40 | 1.6 | 1 , 2 | Ghostly version of Wild Serpents | |
Summon Fire Elemental | Fire Elementals | 105 | 2 | 6 | ||
Summon Earth Elemental | Earth Elementals | 105 | 2 | 6 |
Others[]
Name | Effect | Cost | Casting time | Research points | Note |
---|---|---|---|---|---|
Basic Dispel | Dispel 1 Bane | 45 | 1 | 50 | |
Nullify | Dispels all Banes | 400 | 1 | ||
Counterspell | Breaks a spell being cast by an enemy | 85 | 1 | 100 | Mana used to cast the broken spell is lost |
Greater Dispel | Dispels 1 Bane from city | 75 | 1 | 80 | |
Global Dispel | Dispels one random bane from the Great Mage | 150 | 1 | 380 | |
Teleportation | Teleports a unit up to 8 hex rings away | 50 | 1 | Teleporting into controlled territory moves the unit towards the nearest uncontrolled hex | |
Meta-Teleportation | Teleports a unit to any hex on any plane, regardless of distance |
80 |
1.2 | ||
Elemental Resurrection | Resurrects one unit (even undead/constructs) with 100% hp | 185 | 2 | 200 | The resurrected unit appears at your capitol |